Game Mechanics Design Progress

In between family visits, tax time, and commodities volatility I did manage to get a good amount of design work completed on core game mechanics. When I implemented my minimalist simulator last month I ran into some areas of game mechanics that I had clearly not detailed out sufficiently, but in the interest of [...]

A look back and a look forward

Yesterday marked the end of my first month of code crafting after leaving Microsoft at the end of last September. Come to think of it, its really my first full month of code crafting since I switched from the VS SDK team at then of July 2006. The last leg of my tenure [...]