Posted on April 30, 2008 by Josh Heitzman
Just ran across Tilera Corp’s PCIe cards ( TILExpress-64 and TILExpress-20G ) sporting a 64 core processor. Assuming my back-end game simulator can be sliced enough that the processing of one instance can be scaled to hundreds of separate processes, this could be a pretty cost effective way to get that many cores to [...]
Filed under: Game Development | Tagged: manycore, Tilera | No Comments »
Posted on April 29, 2008 by Josh Heitzman
In this post I mentioned that I had “forgot[ten] about one aspect of the implementation, which was how much the options will actually cost to build into a unit.” I had the seed of an idea for how I might be able to do this without needing to do it arbitrarily for each and [...]
Filed under: Game Development | No Comments »
Posted on April 14, 2008 by Josh Heitzman
Well, even if Appcelerator does expose some of the specifics of Google’s App Engine platform, there has already been a first pass at hacking up a port of the App Engine API to Amazon’s EC2 platform that is already up and running at AppDrop. It seem highly likely to me this new open source [...]
Filed under: Web development | Tagged: Appcelerator, Google, Google App Engine, Pylons, Python | 1 Comment »
Posted on April 14, 2008 by Josh Heitzman
Just read that Appcelerator has been ported to Google’s new App Engine. I had never run across Appcelerator before in my searching for Python web related libraries. Perhaps because Appcelerator supports a number of languages other then Python (Java, PHP, Ruby, .NET, and Perl).
Appcelerator definitely warrants a in depth look, as it purports [...]
Filed under: Web development | Tagged: Python, Google, Google App Engine, Appcelerator | 1 Comment »
Posted on April 8, 2008 by Josh Heitzman
Just ran across Google’s new App Engine, which according to its what is? page “…lets you run your web applications on Google’s infrastructure … applications are implemented using the Python programming language. The runtime environment includes the full Python language and most of the Python standard library.“
After I get the game to fun state for [...]
Filed under: Web development | Tagged: Google, Google App Engine, Python | No Comments »
Posted on April 5, 2008 by Josh Heitzman
I finished coding up the game mechanics I had planned for M1 (i.e. the first milestone/iteration), but I found that a few more will be necessary to get to something playable. I also completely forgot about one aspect of the implementation, which was how much the options will actually cost to build into a [...]
Filed under: Game Development | 1 Comment »