M1 Game Mechanics Progress II
Posted on April 5, 2008 by Josh Heitzman
I finished coding up the game mechanics I had planned for M1 (i.e. the first milestone/iteration), but I found that a few more will be necessary to get to something playable. I also completely forgot about one aspect of the implementation, which was how much the options will actually cost to build into a unit (vs. how much it costs to make use of the option).
Filed under: Game Development
[...] 29, 2008 at 6:43 pm (Uncategorized) In this post I mentioned that I had “forgot[ten] about one aspect of the implementation, which was how [...]