Posted on May 31, 2008 by Josh Heitzman
On my last post, it was commented that “If NinjaTrader could be used with Resolver One… now that would be awesome…”. I had never heard of Resolver One previously, so I took a quick look to see what it was. Resolver One is spreadsheet app that generates IronPython code, in real-time, from the [...]
Filed under: Investment Development | Tagged: IronClad, IronPython, NinjaTrader, Resolver One, Spreadsheet | 1 Comment »
Posted on May 31, 2008 by Josh Heitzman
A week ago I took an interest in the technical analysis of stock price movement trends. On Wednesday I started thinking I should take the profits from the gold and uranium mining shares bought a few weeks earlier, but I did not and ended up losing a nice chunk of profit during the later [...]
Filed under: Investment Development | Tagged: NinjaTrader, opentick, QuoteTraker, StrategyDesk, Technical Analysis | 5 Comments »
Posted on May 20, 2008 by Josh Heitzman
I just added the following update to the section titled “Komodo vs PyScripter vs WingIDE - Running and Debugging” of my recent post titled “Komodo Edit vs Komodo IDE vs WingIDE vs PyScripter”:
While debugging Komodo IDE does not show you the current value of any variable if you mouse hover over it. Both PyScripter and [...]
Filed under: Programming | Tagged: Debug, Debugger, IDE, Komodo, Komodo IDE, PyScripter, Python, Wing IDE | No Comments »
Posted on May 16, 2008 by Josh Heitzman
Komodo Edit vs Komodo IDE
Komodo Edit is an free dynamic language editor put out by Active State, while Komodo IDE is Active State’s commercial dynamic language IDE. The two share a common project system, so although I had installed and used Komodo Edit first, when installed Komodo IDE and opened it for the first [...]
Filed under: Programming | Tagged: Code Completion, Debug, Debugger, Editor, Goto Definition, IDE, Komodo, Komodo Edit, Komodo IDE, PyScripter, Python, Wing IDE | 2 Comments »
Posted on May 15, 2008 by Josh Heitzman
Since my last update on the progress of developing my game, I flushed out the game mechanics details I needed to get further coding unblocked and took care of the remaining low hanging fruit in regards to refactoring the code implementing M1 hacked up game mechanics into code implementing the newly revamped game mechanics for [...]
Filed under: Game Development | No Comments »
Posted on May 12, 2008 by Josh Heitzman
From Nvidia PhysX features page “Available soom for PhysX-Ready GeForce Processors*” (yes their site had ’soon’ spelled incorrectly). On that same page that star at the end is specified as “* Note: NVIDIA will deploy PhysX on CUDA-enabled GPUs” and a google on “CUDA-enabled GPUs” reveals that these are the GeForce 8000 series cards [...]
Filed under: Game Development | Tagged: OpenGL, PhysX, Nvidia, GeForce, AMD, ATI, CUDA | 1 Comment »
Posted on May 12, 2008 by Josh Heitzman
As stated here I’ve been working on refactoring my game code to bring it line with my newly revamped game mechanics. The interface between the simulation and the results viewer has been refactored and a decent chunk of simulator code has also been refactored, but further progress there is dependent one aspect of the game [...]
Filed under: Game Development | 1 Comment »
Posted on May 11, 2008 by Josh Heitzman
Just had a major mental block on the word delegation. While in software design and implementation the three (along with association) are very similar they aren’t precisely the same. More importantly searching on aggregation and composition wasn’t getting me the info I needed for what I was trying to do in Python, so [...]
Filed under: Programming | No Comments »
Posted on May 10, 2008 by Josh Heitzman
PyScripter
I had used PyScripter last year in the development of a Pylons web app and generally seemed to be up to the task; however, for my current work I’m running into to some issues I had not noticed previously:
Internal interpreter (bad) state - I can find no way to clear the state of the IDE’s [...]
Filed under: Programming | Tagged: Editor, IDE, PyScripter, Python, Wing IDE | 3 Comments »
Posted on May 8, 2008 by Josh Heitzman
Maybe I just haven’t found the correct place to look, but I couldn’t find all of the info I was looking for on Python metaclasses all in one place. I ended up referencing:
the last chapter of the Python Cookbook
the wikipedia entry for Metaclasses
Unifying types and classes in Python 2.2
A Primer on Python Metaclass Programming
the [...]
Filed under: Programming | No Comments »