Posted on May 12, 2008 by Josh Heitzman
From Nvidia PhysX features page “Available soom for PhysX-Ready GeForce Processors*” (yes their site had ’soon’ spelled incorrectly). On that same page that star at the end is specified as “* Note: NVIDIA will deploy PhysX on CUDA-enabled GPUs” and a google on “CUDA-enabled GPUs” reveals that these are the GeForce 8000 series cards [...]
Filed under: Game Development | Tagged: AMD, ATI, CUDA, GeForce, Nvidia, OpenGL, PhysX | 1 Comment »
Posted on May 12, 2008 by Josh Heitzman
As stated here I’ve been working on refactoring my game code to bring it line with my newly revamped game mechanics. The interface between the simulation and the results viewer has been refactored and a decent chunk of simulator code has also been refactored, but further progress there is dependent one aspect of the [...]
Filed under: Game Development | Tagged: Project Wellinghall | 1 Comment »