Posted on December 14, 2008 by Josh Heitzman
I started fiddling around with the rendering engine for Project Wellingham as my entry point to getting back into that code base, and in short order I realized that I really liked working with geometry related code and that I’d been missing such coding while I was working on Project Fangorn and my stock analysis [...]
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Posted on December 13, 2008 by Josh Heitzman
As Project Fangorn, a light weight web-based strategy game, has been put into the deep freeze and I’ve taken some time off to do some game playing, it is time to dust off Project Wellinghall and get back to work in it. I stopped worked on Project Wellinghall a bit over six months ago (5/22/2008 [...]
Filed under: Game Development | Tagged: Project Wellinghall | Leave a Comment »
Posted on December 9, 2008 by Josh Heitzman
Just discovered Adobe Alchemy, which allows C and C++ code to be compiled for the Adobe Flash platform. For me anyway, this shines new light on the Flash platform, as this allows apps to be developed for Flash in widely used general purpose programming languages, which in turn allow the re-use of existing libraries [...]
Filed under: Programming, Web development | Tagged: Adobe Alchemy, C, PyPy, Python | Leave a Comment »
Posted on December 7, 2008 by Josh Heitzman
Now that Project Fangorn is wrapped up and on ice, its time for the postmortem.
What went wrong:
Didn’t feel like I was productive enough.
Went off on a tangent developing a prototype space based architectural abstraction over Google AppEngine’s datastore and refactored prototype code to use it.
What went right:
Produced space based architectural abstraction over Google AppEngine’s datastore [...]
Filed under: Game Development, Programming, Web development | Tagged: Project Fangorn | Leave a Comment »
Posted on December 4, 2008 by Josh Heitzman
I’m skipping the back burner, and putting Project Fangorn on ice. I just pushed up the latest version to webgamesbyjosh.appspot.com. In that version the first of the general standing orders was implemented and I did a little of the work for the exploration feature, but the user just sees a message that it [...]
Filed under: Game Development, Web development | Tagged: Project Fangorn, technical debt | Leave a Comment »
Posted on December 2, 2008 by Josh Heitzman
I just deployed a new version of Project Fangorn. This version uses the space-based architecture abstraction I created for GAE. The only difference users will see is that the best case user command processing scenarios about about twice as fast. Worst case is about the same as before.
While this version doesn’t have any new features, [...]
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Posted on December 1, 2008 by Josh Heitzman
I’ve been trying to locate an existing tool that will record bunch of HTTP requests I make through my browser along with the responses, and then later run through though same requests again and verify the responses are identical to what was previously recorded. I want to use such a tool to test that [...]
Filed under: Web development | Tagged: Badboy, HTTP::Recorder, PureTest, Testing, Versium, vTest, Web2Test | Leave a Comment »