Posted on February 22, 2009 by Josh Heitzman
While M3 planning was completed last week, parts of the plan had not been fully detailed in terms of the game mechanics or implementation. That design work is now complete, as it most of the refactoring to use a proper logging mechanism. The first phase including 3 refactoring work items and 1 new features.
The second [...]
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Posted on February 16, 2009 by Josh Heitzman
I finished up the planning for M3 earlier this evening. Most of the engineering tasks did get pushed from M3 into what had been the empty bucket of M4. The one I did keep was to add a decent logging infrastructure and replace various statements to print to the console with proper logging. Late in [...]
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Posted on February 10, 2009 by Josh Heitzman
I spent the day trying out numerous dueling scenarios to get a feel for how the game mechanics. After designing a succession of better units, I think there is likely room from improvement in the game mechanics. I’ve also decided that investing a lot of effort in tweaking the game mechanics with only [...]
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Posted on February 9, 2009 by Josh Heitzman
I just crossed off my last work item for M2 of Project Wellinghall and then spent an hour playing around with the fruits of my labor. One thing that is clear is I need spend some time writing some code that generates a bunch of tables so I can get a better handle how [...]
Filed under: Game Development | Tagged: Project Wellinghall | 1 Comment »