Posted on December 9, 2008 by Josh Heitzman
Just discovered Adobe Alchemy, which allows C and C++ code to be compiled for the Adobe Flash platform. For me anyway, this shines new light on the Flash platform, as this allows apps to be developed for Flash in widely used general purpose programming languages, which in turn allow the re-use of existing libraries [...]
Filed under: Programming, Web development | Tagged: Adobe Alchemy, C, PyPy, Python | Leave a Comment »
Posted on December 7, 2008 by Josh Heitzman
Now that Project Fangorn is wrapped up and on ice, its time for the postmortem.
What went wrong:
Didn’t feel like I was productive enough.
Went off on a tangent developing a prototype space based architectural abstraction over Google AppEngine’s datastore and refactored prototype code to use it.
What went right:
Produced space based architectural abstraction over Google AppEngine’s datastore [...]
Filed under: Game Development, Programming, Web development | Tagged: Project Fangorn | Leave a Comment »
Posted on November 18, 2008 by Josh Heitzman
Several posts ago I mentioned that I was waiting to see which cloud provider would be up to hosting Project Fangorn first. In my last two posts (one, two) I talked about some of the issues with testing web apps on the GAE platform, but I didn’t mention what it was I was actually testing.
At [...]
Filed under: Programming, Web development | Tagged: Python, Google App Engine, GAE, App Engine, AppEngine, Project Fangorn, Space-Based Architecture, SBA | Leave a Comment »
Posted on November 15, 2008 by Josh Heitzman
Last post I stated:
Due GAE’s limitations on CPU time/cycles and an overall maximum limit of 10 seconds to fulfill a request a non-trivial set of unit tests will exceed the quotas if they are all run at the same time, so its necessary to run them in separate requests.
But in the two tests I’ve [...]
Filed under: Programming, Web development | Tagged: App Engine, AppEngine, GAE, Google App Engine, grey box test, grey box testing, Python, Testing, Unit Test, Unit Testing | Leave a Comment »
Posted on November 10, 2008 by Josh Heitzman
While the GAE SDK does provide the ability to run your web application locally, I’ve found that that the SDK’s local datastore doesn’t work precisely the same as the real one. Specially I’ve found that the local one is more permissive then the real one so its possible to get your app working locally [...]
Filed under: Programming, Web development | Tagged: App Engine, AppEngine, curl, GAE, Google App Engine, libcurl, pycurl, Python, Testing, Unit Test, Unit Testing, urlgrabber, urllib2 | 2 Comments »
Posted on October 22, 2008 by Josh Heitzman
After tracking down numerous alternatives to Google App Engine after hitting a wall on Project Fangorn, I looked at the most promising alternatives in more depth. Here is what I found.
GigaSpaces
Using GigaSpaces XAP would mean–at a minimum–creating Python bindings to their C++ API and re-writing my data model. Actually running on their EC2 [...]
Filed under: Programming, Web development | Tagged: Python, Google App Engine, Pylons, GAE, App Engine, AppEngine, Cloud Computing, Amazon EC2, Amazon SimpleDB, 10gen, GigaSpaces, XAP, GigaSpaces XAP, Terracotta, Django, OpenSSI, Hadoop, HBase, Transactional Memory, EC2 | 3 Comments »
Posted on September 16, 2008 by Josh Heitzman
As I mentioned in my last post, I had previously known that GAE could only operate on entities from one group in a transaction and had designed my data model to account for this, but recently came across information that Google App Engine locks an entire entity group while processing a transaction. As my [...]
Filed under: Game Development, Programming, Web development | Tagged: App Engine, AppEngine, GAE, Google App Engine, Project Fangorn | 3 Comments »
Posted on July 9, 2008 by Josh Heitzman
The partial caching of the calculations of the technical indicator resulted in 35% less runtime and experimentation with the various complier and linker optimizations switches resulted in a little be more of a speed up for in runtime being an overall of 39% shorter.
The analysis code likely has some spots that will benefit from optimization; [...]
Filed under: Programming | Tagged: Optimization | Leave a Comment »
Posted on June 7, 2008 by Josh Heitzman
NinjaTrader’s support for strategies is definitely superior to that of StrategyDesk. NinjaTrader allows strategies to control the number of shares bought and sold, so it can be setup to roll profits into the next trade for backtesting (you could do taxes as well, but I haven’t bothered with that yet). The optimizer is [...]
Filed under: Programming | Tagged: NinjaTrader, Technical Analysis, Backtesting | 2 Comments »
Posted on May 20, 2008 by Josh Heitzman
I just added the following update to the section titled “Komodo vs PyScripter vs WingIDE – Running and Debugging” of my recent post titled “Komodo Edit vs Komodo IDE vs WingIDE vs PyScripter”:
While debugging Komodo IDE does not show you the current value of any variable if you mouse hover over it. Both PyScripter and [...]
Filed under: Programming | Tagged: Debug, Debugger, IDE, Komodo, Komodo IDE, PyScripter, Python, Wing IDE | Leave a Comment »