PyOpenGL or bust!

At first look the Python bindings for DirectX, DirectPython were looking pretty promising. The API set is small, the included docs seem verbose enough to actually be useful, and the included samples illustrated using vertex and index hardware buffers directly which is one of the things I didn’t feel like grepping through the OGRE [...]

Off to a slow start

Prior to getting sick I had been making solid progress on planning and design for the games I want develop as well as some core technology that will be useful more serious endeavors as well. Once I started feeling better I figured just start doing some coding to get more familiar with Python, which [...]