Project Wellinghall: M3 planning complete

I finished up the planning for M3 earlier this evening.  Most of the engineering tasks did get pushed from M3 into what had been the empty bucket of M4.  The one I did keep was to add a decent logging infrastructure and replace various statements to print to the console with proper logging.  Late in [...]

Project Fangorn progress IV

Game Design
In thinking about the exploits feature (as previously mentioned) I came to the conclusion that having players achieve singular global exploits by being the first to do something would give to much advantage to those who start a hear, round, or game exactly when it began.  First I was thinking about changing it to [...]

Light Web Strategy Game Progress

Code and UI Design

Over the last several days I have been mocking up the layout of various web pages and designing the interfaces that the controller will utilize (Pylons makes use of the Model-View-Controller software design pattern) get game data and issue game commands. This work uncovered several flaws in the data model, one [...]

Light Web Strategy Game Design Complete

I pretty much finished up the design for my light web strategy game the evening before last. Yesterday I hammered out the data model and found a few small things missing from the game design, which were easily rectified. I just reviewed both the game design and the data model and only managed [...]

Light Web Strategy Game Design Progress

I had an idea last night for PvP conflict game mechanics that doesn’t use traditional stats based combat between units. Instead units are unkillable, but they are downgradable (by a upgraded specialty unit) and stealable (through two stage process by two upgraded specialty units). Downgrading is somewhat like killing a unit as the [...]

Web Strategy Game Design Progress

While I was out of office recently I made good progress on the design of what would have been my first web-based strategy game. I say “would have been my first”, as it became clear that it was going to take longer to actually implement then I wanted for my first web application. [...]