Posted on October 22, 2008 by Josh Heitzman
After tracking down numerous alternatives to Google App Engine after hitting a wall on Project Fangorn, I looked at the most promising alternatives in more depth. Here is what I found.
GigaSpaces
Using GigaSpaces XAP would mean–at a minimum–creating Python bindings to their C++ API and re-writing my data model. Actually running on their EC2 [...]
Filed under: Programming, Web development | Tagged: 10gen, Amazon EC2, Amazon SimpleDB, App Engine, AppEngine, Cloud Computing, Django, EC2, GAE, GigaSpaces, GigaSpaces XAP, Google App Engine, Hadoop, HBase, OpenSSI, Pylons, Python, Terracotta, Transactional Memory, XAP | 3 Comments »
Posted on September 15, 2008 by Josh Heitzman
Code and UI Design
Over the last several days I have been mocking up the layout of various web pages and designing the interfaces that the controller will utilize (Pylons makes use of the Model-View-Controller software design pattern) get game data and issue game commands. This work uncovered several flaws in the data model, one [...]
Filed under: Game Development, Web development | Tagged: Game Design, Project Fangorn, Pylons | 1 Comment »
Posted on August 24, 2008 by Josh Heitzman
I now have a prototype for a web based game up on Google App Engine. Being a prototype there is just enough implemented to persist one user interaction (take a turn), but that is enough know there aren’t any technical barriers to what I want to do. Now I can concentrate on finishing up game [...]
Filed under: Game Development, Web development | Tagged: GAE, Google App Engine, Pylons | Leave a Comment »
Posted on August 21, 2008 by Josh Heitzman
Playing Travian inspired me to develop web based strategy, and after surveying a number of others to get a feel for the market I’ve begun game design and technical prototyping.
I thought I’d give Appcelerator a try, since it can create project for Google’s App Engine. I noticed that they have a plug-in for Eclipse; [...]
Filed under: Game Development, Web development | Tagged: Appcelerator, GAE, Google App Engine, Pylons | 1 Comment »
Posted on April 14, 2008 by Josh Heitzman
Well, even if Appcelerator does expose some of the specifics of Google’s App Engine platform, there has already been a first pass at hacking up a port of the App Engine API to Amazon’s EC2 platform that is already up and running at AppDrop. It seem highly likely to me this new open source [...]
Filed under: Web development | Tagged: Appcelerator, GAE, Google, Google App Engine, Pylons, Python | 1 Comment »