Waiting to see if App Engine or an alternative gets there first

After tracking down numerous alternatives to Google App Engine after hitting a wall on Project Fangorn, I looked at the most promising alternatives in more depth. Here is what I found.
GigaSpaces

Using GigaSpaces XAP would mean–at a minimum–creating Python bindings to their C++ API and re-writing my data model. Actually running on their EC2 [...]

Light Web Strategy Game Progress

Code and UI Design

Over the last several days I have been mocking up the layout of various web pages and designing the interfaces that the controller will utilize (Pylons makes use of the Model-View-Controller software design pattern) get game data and issue game commands. This work uncovered several flaws in the data model, one [...]

Web game prototype

I now have a prototype for a web based game up on Google App Engine.  Being a prototype there is just enough implemented to persist one user interaction (take a turn), but that is enough know there aren’t any technical barriers to what I want to do.  Now I can concentrate on finishing up game [...]

No Appcelerator for my first App Engine app

Playing Travian inspired me to develop web based strategy, and after surveying a number of others to get a feel for the market I’ve begun game design and technical prototyping.
I thought I’d give Appcelerator a try, since it can create project for Google’s App Engine. I noticed that they have a plug-in for Eclipse; [...]

Google App Engine lock-in … not a problem

Well, even if Appcelerator does expose some of the specifics of Google’s App Engine platform, there has already been a first pass at hacking up a port of the App Engine API to Amazon’s EC2 platform that is already up and running at AppDrop. It seem highly likely to me this new open source [...]