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Monthly Archives: March 2008
Game Mechanics Design Progress
In between family visits, tax time, and commodities volatility I did manage to get a good amount of design work completed on core game mechanics. When I implemented my minimalist simulator last month I ran into some areas of game … Continue reading
A look back and a look forward
Yesterday marked the end of my first month of code crafting after leaving Microsoft at the end of last September. Come to think of it, its really my first full month of code crafting since I switched from the VS … Continue reading