Monthly Archives: April 2008

64 cores on a PCIe card

Just ran across Tilera Corp’s PCIe cards ( TILExpress-64 and TILExpress-20G ) sporting a 64 core processor. Assuming my back-end game simulator can be sliced enough that the processing of one instance can be scaled to hundreds of separate processes, … Continue reading

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Game Mechanics Revamp

In this post I mentioned that I had “forgot[ten] about one aspect of the implementation, which was how much the options will actually cost to build into a unit.” I had the seed of an idea for how I might … Continue reading

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Google App Engine lock-in … not a problem

Well, even if Appcelerator does expose some of the specifics of Google’s App Engine platform, there has already been a first pass at hacking up a port of the App Engine API to Amazon’s EC2 platform that is already up … Continue reading

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Appcelerator ported to Google App Engine

Just read that Appcelerator has been ported to Google’s new App Engine. I had never run across Appcelerator before in my searching for Python web related libraries. Perhaps because Appcelerator supports a number of languages other then Python (Java, PHP, … Continue reading

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New Google App Engine Python Only For Now

Just ran across Google’s new App Engine, which according to its what is? page “…lets you run your web applications on Google’s infrastructure … applications are implemented using the Python programming language. The runtime environment includes the full Python language … Continue reading

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M1 Game Mechanics Progress II

I finished coding up the game mechanics I had planned for M1 (i.e. the first milestone/iteration), but I found that a few more will be necessary to get to something playable. I also completely forgot about one aspect of the … Continue reading

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