M1 Game Mechanics Progress II

I finished coding up the game mechanics I had planned for M1 (i.e. the first milestone/iteration), but I found that a few more will be necessary to get to something playable. I also completely forgot about one aspect of the implementation, which was how much the options will actually cost to build into a unit (vs. how much it costs to make use of the option).

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1 Response to M1 Game Mechanics Progress II

  1. Pingback: Game Mechanics Revamp « Josh Heitzman’s Impersonal Blog

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