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Monthly Archives: May 2008
Resolver One and NinjaTrader integration
On my last post, it was commented that “If NinjaTrader could be used with Resolver One… now that would be awesome…”. I had never heard of Resolver One previously, so I took a quick look to see what it was. … Continue reading
StrategyDesk, QuoteTracker, NinjaTrader, and opentick
A week ago I took an interest in the technical analysis of stock price movement trends. On Wednesday I started thinking I should take the profits from the gold and uranium mining shares bought a few weeks earlier, but I … Continue reading
Debugging – Komodo IDE vs WingIDE vs PyScripter
I just added the following update to the section titled “Komodo vs PyScripter vs WingIDE – Running and Debugging” of my recent post titled “Komodo Edit vs Komodo IDE vs WingIDE vs PyScripter”: While debugging Komodo IDE does not show … Continue reading
Posted in Coding
Tagged Debug, Debugger, IDE, Komodo, Komodo IDE, PyScripter, Python, Wing IDE
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Komodo Edit vs Komodo IDE vs WingIDE vs PyScripter
Komodo Edit vs Komodo IDE Komodo Edit is an free dynamic language editor put out by Active State, while Komodo IDE is Active State’s commercial dynamic language IDE. The two share a common project system, so although I had installed … Continue reading
Posted in Coding
Tagged Code Completion, Debug, Debugger, Editor, Goto Definition, IDE, Komodo, Komodo Edit, Komodo IDE, PyScripter, Python, Wing IDE
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M2 planning complete, coding begins
Since my last update on the progress of developing my game, I flushed out the game mechanics details I needed to get further coding unblocked and took care of the remaining low hanging fruit in regards to refactoring the code … Continue reading
PhysX coming for GeForce 8000 series cards
From Nvidia PhysX features page “Available soom for PhysX-Ready GeForce Processors*” (yes their site had ‘soon’ spelled incorrectly). On that same page that star at the end is specified as “* Note: NVIDIA will deploy PhysX on CUDA-enabled GPUs” and … Continue reading
Back to game mechanics, coding blocked
As stated here I’ve been working on refactoring my game code to bring it line with my newly revamped game mechanics. The interface between the simulation and the results viewer has been refactored and a decent chunk of simulator code … Continue reading
Delegation not aggregation (or composition)
Just had a major mental block on the word delegation. While in software design and implementation the three (along with association) are very similar they aren’t precisely the same. More importantly searching on aggregation and composition wasn’t getting me the … Continue reading
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PyScripter annoyances and general find & replace gripes
PyScripter I had used PyScripter last year in the development of a Pylons web app and generally seemed to be up to the task; however, for my current work I’m running into to some issues I had not noticed previously: … Continue reading
Equivalent of “Effective Python” no where to be found
Maybe I just haven’t found the correct place to look, but I couldn’t find all of the info I was looking for on Python metaclasses all in one place. I ended up referencing: the last chapter of the Python Cookbook … Continue reading