Monthly Archives: May 2008

Resolver One and NinjaTrader integration

On my last post, it was commented that “If NinjaTrader could be used with Resolver One… now that would be awesome…”. I had never heard of Resolver One previously, so I took a quick look to see what it was. … Continue reading

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StrategyDesk, QuoteTracker, NinjaTrader, and opentick

A week ago I took an interest in the technical analysis of stock price movement trends. On Wednesday I started thinking I should take the profits from the gold and uranium mining shares bought a few weeks earlier, but I … Continue reading

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Debugging – Komodo IDE vs WingIDE vs PyScripter

I just added the following update to the section titled “Komodo vs PyScripter vs WingIDE – Running and Debugging” of my recent post titled “Komodo Edit vs Komodo IDE vs WingIDE vs PyScripter”: While debugging Komodo IDE does not show … Continue reading

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Komodo Edit vs Komodo IDE vs WingIDE vs PyScripter

Komodo Edit vs Komodo IDE Komodo Edit is an free dynamic language editor put out by Active State, while Komodo IDE is Active State’s commercial dynamic language IDE. The two share a common project system, so although I had installed … Continue reading

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M2 planning complete, coding begins

Since my last update on the progress of developing my game, I flushed out the game mechanics details I needed to get further coding unblocked and took care of the remaining low hanging fruit in regards to refactoring the code … Continue reading

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PhysX coming for GeForce 8000 series cards

From Nvidia PhysX features page “Available soom for PhysX-Ready GeForce Processors*” (yes their site had ‘soon’ spelled incorrectly). On that same page that star at the end is specified as “* Note: NVIDIA will deploy PhysX on CUDA-enabled GPUs” and … Continue reading

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Back to game mechanics, coding blocked

As stated here I’ve been working on refactoring my game code to bring it line with my newly revamped game mechanics. The interface between the simulation and the results viewer has been refactored and a decent chunk of simulator code … Continue reading

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