Monthly Archives: August 2008

Stock analysis software progress

After another run to shake out some more bugs, the next run didn’t really tell me anything useful, so I widened the parameters space while going through it at a higher level.  That pointed to a narrower parameter space for … Continue reading

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GAE goodness and badness

GAE’s inherent logging facilities are pretty good and easily brought a couple of bugs in my prototype to my attention. That’s the goodness. The badness is that GAE’s datastore doesn’t appear to have any sort of inherint journaling or rollback … Continue reading

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Web game prototype

I now have a prototype for a web based game up on Google App Engine.  Being a prototype there is just enough implemented to persist one user interaction (take a turn), but that is enough know there aren’t any technical … Continue reading

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No Appcelerator for my first App Engine app

Playing Travian inspired me to develop web based strategy, and after surveying a number of others to get a feel for the market I’ve begun game design and technical prototyping. I thought I’d give Appcelerator a try, since it can … Continue reading

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Analysis results summarizer

I coded up the first pass at an app for summarizing the results that my stock analysis app produces and promptly found a bug in the analysis app.  I figured there was likely one (or more) as I hadn’t had … Continue reading

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Decreasing PC game piracy

Cliff Harris just posted a summary of the responses he got to the question “Why do people pirate my games?” and he surmised that he’ll increase gross sales if he lowers the price, drops DRM, lengthens the demos, and increases … Continue reading

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This and that

While, I’ve been mostly distracted from working on my stock analysis software by the web-based strategy game Travian, I have decided to go ahead with creating a summarizing app to post process the result from the my stock analysis app … Continue reading

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