Monthly Archives: September 2008

Stock analysis software progress V

The run mentioned starting last post finished up Thursday or the week before last and yielded results that looked quite promising, so after I got back from an overnight out of town trip, I dug deeply into the results and … Continue reading

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Light Web Strategy Game now codenamed: Fangorn

I didn’t really like putting the abbreviation for light web strategy game in the code to refer to this game (haven’t thought of a real name yet), so I decided to give it a codename. Been had been watching the … Continue reading

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Does demand exist for third party extension to GAE’s Datastore API?

On this post I had stated I’d like third party extension to Google App Engine’s Datastore API that provided: Transactions spanning entity groups Checkpoints and journaling to allow rollback to a good state Schema version management and that I locate … Continue reading

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Light Web Strategy Game Progress II

After updating the data model to work around GAE’s limitations, the data model, interfaces, and UI mock ups are now complete enough that it is time to being coding. None of the three are 100% complete and what is there … Continue reading

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Light Web Strategy Game data model smacks into GAE limitations

As I mentioned in my last post, I had previously known that GAE could only operate on entities from one group in a transaction and had designed my data model to account for this, but recently came across information that … Continue reading

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GAE docs hint at limits but provide no clue as to magnitude

This page of the GAE docs states: To prevent the update of an entity from taking too long, the datastore limits the number of index entries that a single entity can have. The limit is large, and most applications will … Continue reading

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Light Web Strategy Game Progress

Code and UI Design Over the last several days I have been mocking up the layout of various web pages and designing the interfaces that the controller will utilize (Pylons makes use of the Model-View-Controller software design pattern) get game … Continue reading

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