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Monthly Archives: October 2008
Both App Engine and EC2 edge closer to the goal
In the two days since I posted that I was waiting to see if App Engine or an alternative got to the goal first both App Engine and EC2 have edged forward. Yesterday Amazon announced a private beta for their … Continue reading
Posted in Web development
Tagged Amazon EC2, App Engine, AppEngine, Cloud Computing, EC2, GAE, Google App Engine
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Waiting to see if App Engine or an alternative gets there first
After tracking down numerous alternatives to Google App Engine after hitting a wall on Project Fangorn, I looked at the most promising alternatives in more depth. Here is what I found. GigaSpaces Using GigaSpaces XAP would mean–at a minimum–creating Python … Continue reading
Posted in Coding, Web development
Tagged 10gen, Amazon EC2, Amazon SimpleDB, App Engine, AppEngine, Cloud Computing, Django, EC2, GAE, GigaSpaces, GigaSpaces XAP, Google App Engine, Hadoop, HBase, OpenSSI, Pylons, Python, Terracotta, Transactional Memory, XAP
3 Comments
Alternatives to Google App Engine
As I hit a wall in my development of Project Fangorn on Google’s App Engine platform I started looking around for alternative platforms. While there are numerous providers that claim to provide a cloud very few of them actually have … Continue reading
Posted in Web development
Tagged 10gen, Amazon EC2, Amazon S3, Amazon SimpleDB, App Engine, AppEngine, Cloud Computing, EC2, GAE, GigaSpaces, GigaSpaces XAP, Google App Engine, Platform as a Service, Utility Computing, XAP
18 Comments
Google App Engine not up to the task
Update 10/24/2008: It appears that the mcycle consumption of datastore operations are not actually counted against the soft cap and that GAE’s admin console is incorrectly including the consumption of datastore operations when issuing warnings about excessive mcycle consumption. Update … Continue reading
Posted in Game Development, Web development
Tagged App Engine, AppEngine, GAE, Google App Engine, Project Fangorn
2 Comments
Project Fangorn playable prototypical preview deployed
I just played through all my initial turns for the playable prototypical preview of turn based web strategy game codenamed Project Fangorn that I deployed to Google App Engine earlier today. At this point you are confined to your majorverse … Continue reading
Posted in Game Development, Web development
Tagged App Engine, AppEngine, GAE, Google App Engine, Project Fangorn
1 Comment
Project Fangorn progress V
At this point, I’ve got all of the game features implemented that I wanted in place before publishing a prototypical preview of Project Fangorn onto Google App Engine. Fours things remain before publishing the preview: Implement robust cross-entity cross-request update … Continue reading
Posted in Game Development, Web development
Tagged App Engine, AppEngine, GAE, Google App Engine, Project Fangorn
1 Comment
Google App Engine scalability that doesn’t just work
Now that I’ve got enough of Project Fangorn’s features implemented for it to be playable, I spent some time reflecting on the experience of utilizing Google App Engine’s datastore and it strikes me that there are things about it that … Continue reading
Posted in Web development
Tagged App Engine, AppEngine, GAE, Google App Engine, Project Fangorn, Python
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Project Fangorn progress IV
Game Design In thinking about the exploits feature (as previously mentioned) I came to the conclusion that having players achieve singular global exploits by being the first to do something would give to much advantage to those who start a … Continue reading