Project Wellinghall: M3 design complete

While M3 planning was completed last week, parts of the plan had not been fully detailed in terms of the game mechanics or implementation.  That design work is now complete, as it most of the refactoring to use a proper logging mechanism.  The first phase including 3 refactoring work items and 1 new features.

The second phase is to put in some internal consistency checking to ensure a steady state is maintained (i.e. that no energy disappearing or materializing out of no where).  I want to get that done before I spend time on balance to ensure that balancing work isn’t wasted on buggy game mechanics.

The third phase is the balancing phase, which includes creating the scenario manager and 3 then 3 new features.  Before implementing those 3 new features, I wan to have the scenario manager in place so that I can effectively evaluate the impact of the new features to see if they are either overpowered or useless.

Advertisements
This entry was posted in Game Development and tagged . Bookmark the permalink.

One Response to Project Wellinghall: M3 design complete

  1. Pingback: Changes in location, employment, and project. « Josh Heitzman’s Blog O’ Code

Have something to say?

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s