Tag Archives: DirectX

PyOpenGL or bust!

At first look the Python bindings for DirectX, DirectPython were looking pretty promising. The API set is small, the included docs seem verbose enough to actually be useful, and the included samples illustrated using vertex and index hardware buffers directly … Continue reading

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Off to a slow start

Prior to getting sick I had been making solid progress on planning and design for the games I want develop as well as some core technology that will be useful more serious endeavors as well. Once I started feeling better … Continue reading

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