Tag Archives: Game Design

Project Wellinghall: M3 planning complete

I finished up the planning for M3 earlier this evening.  Most of the engineering tasks did get pushed from M3 into what had been the empty bucket of M4.  The one I did keep was to add a decent logging … Continue reading

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Project Fangorn progress IV

Game Design In thinking about the exploits feature (as previously mentioned) I came to the conclusion that having players achieve singular global exploits by being the first to do something would give to much advantage to those who start a … Continue reading

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Light Web Strategy Game Progress

Code and UI Design Over the last several days I have been mocking up the layout of various web pages and designing the interfaces that the controller will utilize (Pylons makes use of the Model-View-Controller software design pattern) get game … Continue reading

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Light Web Strategy Game Design Complete

I pretty much finished up the design for my light web strategy game the evening before last. Yesterday I hammered out the data model and found a few small things missing from the game design, which were easily rectified. I … Continue reading

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Light Web Strategy Game Design Progress

I had an idea last night for PvP conflict game mechanics that doesn’t use traditional stats based combat between units. Instead units are unkillable, but they are downgradable (by a upgraded specialty unit) and stealable (through two stage process by … Continue reading

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Web Strategy Game Design Progress

While I was out of office recently I made good progress on the design of what would have been my first web-based strategy game. I say “would have been my first”, as it became clear that it was going to … Continue reading

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