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Tag Archives: Google App Engine
Google App Engine scalability that doesn’t just work
Now that I’ve got enough of Project Fangorn’s features implemented for it to be playable, I spent some time reflecting on the experience of utilizing Google App Engine’s datastore and it strikes me that there are things about it that … Continue reading
Posted in Web development
Tagged App Engine, AppEngine, GAE, Google App Engine, Project Fangorn, Python
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Does demand exist for third party extension to GAE’s Datastore API?
On this post I had stated I’d like third party extension to Google App Engine’s Datastore API that provided: Transactions spanning entity groups Checkpoints and journaling to allow rollback to a good state Schema version management and that I locate … Continue reading
Light Web Strategy Game data model smacks into GAE limitations
As I mentioned in my last post, I had previously known that GAE could only operate on entities from one group in a transaction and had designed my data model to account for this, but recently came across information that … Continue reading
Posted in Coding, Game Development, Web development
Tagged App Engine, AppEngine, GAE, Google App Engine, Project Fangorn
3 Comments
GAE docs hint at limits but provide no clue as to magnitude
This page of the GAE docs states: To prevent the update of an entity from taking too long, the datastore limits the number of index entries that a single entity can have. The limit is large, and most applications will … Continue reading
GAE goodness and badness
GAE’s inherent logging facilities are pretty good and easily brought a couple of bugs in my prototype to my attention. That’s the goodness. The badness is that GAE’s datastore doesn’t appear to have any sort of inherint journaling or rollback … Continue reading
Posted in Game Development, Web development
Tagged App Engine, AppEngine, GAE, Google App Engine
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Web game prototype
I now have a prototype for a web based game up on Google App Engine. Being a prototype there is just enough implemented to persist one user interaction (take a turn), but that is enough know there aren’t any technical … Continue reading
No Appcelerator for my first App Engine app
Playing Travian inspired me to develop web based strategy, and after surveying a number of others to get a feel for the market I’ve begun game design and technical prototyping. I thought I’d give Appcelerator a try, since it can … Continue reading
Posted in Game Development, Web development
Tagged Appcelerator, GAE, Google App Engine, Pylons
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Google App Engine lock-in … not a problem
Well, even if Appcelerator does expose some of the specifics of Google’s App Engine platform, there has already been a first pass at hacking up a port of the App Engine API to Amazon’s EC2 platform that is already up … Continue reading
Posted in Web development
Tagged Appcelerator, GAE, Google, Google App Engine, Pylons, Python
1 Comment
Appcelerator ported to Google App Engine
Just read that Appcelerator has been ported to Google’s new App Engine. I had never run across Appcelerator before in my searching for Python web related libraries. Perhaps because Appcelerator supports a number of languages other then Python (Java, PHP, … Continue reading
New Google App Engine Python Only For Now
Just ran across Google’s new App Engine, which according to its what is? page “…lets you run your web applications on Google’s infrastructure … applications are implemented using the Python programming language. The runtime environment includes the full Python language … Continue reading