Related
-
Join 122 other subscribers
-
Recent Posts
Categories
Top Posts & Pages
Tag Archives: OpenGL
PhysX coming for GeForce 8000 series cards
From Nvidia PhysX features page “Available soom for PhysX-Ready GeForce Processors*” (yes their site had ‘soon’ spelled incorrectly). On that same page that star at the end is specified as “* Note: NVIDIA will deploy PhysX on CUDA-enabled GPUs” and … Continue reading
PyOpenGL good; now for Twisted
Over the last week and half wxPython and PyOpenGL haven’t made me wish I was working in C++ except in one instance today where call through wxPython into wxWidgets wasn’t returning so long as the window was being moved or … Continue reading
Posted in Coding, Game Development
Tagged Coding, Game Development, OpenGL, Project Wellinghall, Python
Leave a comment
PyOpenGL or bust!
At first look the Python bindings for DirectX, DirectPython were looking pretty promising. The API set is small, the included docs seem verbose enough to actually be useful, and the included samples illustrated using vertex and index hardware buffers directly … Continue reading
Posted in Coding, Game Development
Tagged Coding, DirectX, Game Development, OpenGL, Python
1 Comment
Off to a slow start
Prior to getting sick I had been making solid progress on planning and design for the games I want develop as well as some core technology that will be useful more serious endeavors as well. Once I started feeling better … Continue reading
Posted in Coding, Game Development
Tagged Coding, DirectX, Game Development, OpenGL, Project Wellinghall, Python
Leave a comment