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Tag Archives: Project Wellinghall
Game Mechanics Revamp
In this post I mentioned that I had “forgot[ten] about one aspect of the implementation, which was how much the options will actually cost to build into a unit.” I had the seed of an idea for how I might … Continue reading
M1 Game Mechanics Progress II
I finished coding up the game mechanics I had planned for M1 (i.e. the first milestone/iteration), but I found that a few more will be necessary to get to something playable. I also completely forgot about one aspect of the … Continue reading
Game Mechanics Design Progress
In between family visits, tax time, and commodities volatility I did manage to get a good amount of design work completed on core game mechanics. When I implemented my minimalist simulator last month I ran into some areas of game … Continue reading
A look back and a look forward
Yesterday marked the end of my first month of code crafting after leaving Microsoft at the end of last September. Come to think of it, its really my first full month of code crafting since I switched from the VS … Continue reading
Ultra simple simulator running
Getting two processes talking to each other over UDP/IP with Twisted was no problem. There was a Win32 one hack the author’s had put in that would have been a show stopper; however, they did it in such a way … Continue reading
Posted in Coding, Game Development
Tagged Coding, Game Development, Project Wellinghall, Python
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PyOpenGL good; now for Twisted
Over the last week and half wxPython and PyOpenGL haven’t made me wish I was working in C++ except in one instance today where call through wxPython into wxWidgets wasn’t returning so long as the window was being moved or … Continue reading
Posted in Coding, Game Development
Tagged Coding, Game Development, OpenGL, Project Wellinghall, Python
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Off to a slow start
Prior to getting sick I had been making solid progress on planning and design for the games I want develop as well as some core technology that will be useful more serious endeavors as well. Once I started feeling better … Continue reading
Posted in Coding, Game Development
Tagged Coding, DirectX, Game Development, OpenGL, Project Wellinghall, Python
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