Tag Archives: Pylons

Waiting to see if App Engine or an alternative gets there first

After tracking down numerous alternatives to Google App Engine after hitting a wall on Project Fangorn, I looked at the most promising alternatives in more depth. Here is what I found. GigaSpaces Using GigaSpaces XAP would mean–at a minimum–creating Python … Continue reading

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Light Web Strategy Game Progress

Code and UI Design Over the last several days I have been mocking up the layout of various web pages and designing the interfaces that the controller will utilize (Pylons makes use of the Model-View-Controller software design pattern) get game … Continue reading

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Web game prototype

I now have a prototype for a web based game up on Google App Engine.  Being a prototype there is just enough implemented to persist one user interaction (take a turn), but that is enough know there aren’t any technical … Continue reading

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No Appcelerator for my first App Engine app

Playing Travian inspired me to develop web based strategy, and after surveying a number of others to get a feel for the market I’ve begun game design and technical prototyping. I thought I’d give Appcelerator a try, since it can … Continue reading

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Google App Engine lock-in … not a problem

Well, even if Appcelerator does expose some of the specifics of Google’s App Engine platform, there has already been a first pass at hacking up a port of the App Engine API to Amazon’s EC2 platform that is already up … Continue reading

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