Tag Archives: Python

Google App Engine scalability that doesn’t just work

Now that I’ve got enough of Project Fangorn’s features implemented for it to be playable, I spent some time reflecting on the experience of utilizing Google App Engine’s datastore and it strikes me that there are things about it that … Continue reading

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Debugging – Komodo IDE vs WingIDE vs PyScripter

I just added the following update to the section titled “Komodo vs PyScripter vs WingIDE – Running and Debugging” of my recent post titled “Komodo Edit vs Komodo IDE vs WingIDE vs PyScripter”: While debugging Komodo IDE does not show … Continue reading

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Komodo Edit vs Komodo IDE vs WingIDE vs PyScripter

Komodo Edit vs Komodo IDE Komodo Edit is an free dynamic language editor put out by Active State, while Komodo IDE is Active State’s commercial dynamic language IDE. The two share a common project system, so although I had installed … Continue reading

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PyScripter annoyances and general find & replace gripes

PyScripter I had used PyScripter last year in the development of a Pylons web app and generally seemed to be up to the task; however, for my current work I’m running into to some issues I had not noticed previously: … Continue reading

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Google App Engine lock-in … not a problem

Well, even if Appcelerator does expose some of the specifics of Google’s App Engine platform, there has already been a first pass at hacking up a port of the App Engine API to Amazon’s EC2 platform that is already up … Continue reading

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Appcelerator ported to Google App Engine

Just read that Appcelerator has been ported to Google’s new App Engine. I had never run across Appcelerator before in my searching for Python web related libraries. Perhaps because Appcelerator supports a number of languages other then Python (Java, PHP, … Continue reading

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New Google App Engine Python Only For Now

Just ran across Google’s new App Engine, which according to its what is? page “…lets you run your web applications on Google’s infrastructure … applications are implemented using the Python programming language. The runtime environment includes the full Python language … Continue reading

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Ultra simple simulator running

Getting two processes talking to each other over UDP/IP with Twisted was no problem. There was a Win32 one hack the author’s had put in that would have been a show stopper; however, they did it in such a way … Continue reading

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PyOpenGL good; now for Twisted

Over the last week and half wxPython and PyOpenGL haven’t made me wish I was working in C++ except in one instance today where call through wxPython into wxWidgets wasn’t returning so long as the window was being moved or … Continue reading

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PyOpenGL or bust!

At first look the Python bindings for DirectX, DirectPython were looking pretty promising. The API set is small, the included docs seem verbose enough to actually be useful, and the included samples illustrated using vertex and index hardware buffers directly … Continue reading

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