Tag Archives: Game Development

Ultra simple simulator running

Getting two processes talking to each other over UDP/IP with Twisted was no problem. There was a Win32 one hack the author’s had put in that would have been a show stopper; however, they did it in such a way … Continue reading

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PyOpenGL good; now for Twisted

Over the last week and half wxPython and PyOpenGL haven’t made me wish I was working in C++ except in one instance today where call through wxPython into wxWidgets wasn’t returning so long as the window was being moved or … Continue reading

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PyOpenGL or bust!

At first look the Python bindings for DirectX, DirectPython were looking pretty promising. The API set is small, the included docs seem verbose enough to actually be useful, and the included samples illustrated using vertex and index hardware buffers directly … Continue reading

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Off to a slow start

Prior to getting sick I had been making solid progress on planning and design for the games I want develop as well as some core technology that will be useful more serious endeavors as well. Once I started feeling better … Continue reading

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