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Category Archives: Game Development
Changes in location, employment, and project.
Since my last post, we’ve moved from Las Vegas, NV to Reno, NV. While a number of NV natives describe the day drive between two as extremely boring, none of those making that comment seem to have driven through the … Continue reading
Project Wellinghall: M3 design complete
While M3 planning was completed last week, parts of the plan had not been fully detailed in terms of the game mechanics or implementation. That design work is now complete, as it most of the refactoring to use a proper … Continue reading
Project Wellinghall: M3 planning complete
I finished up the planning for M3 earlier this evening. Most of the engineering tasks did get pushed from M3 into what had been the empty bucket of M4. The one I did keep was to add a decent logging … Continue reading
Project Wellinghall: M2 complete; M3 planning begins
I spent the day trying out numerous dueling scenarios to get a feel for how the game mechanics. After designing a succession of better units, I think there is likely room from improvement in the game mechanics. I’ve also decided … Continue reading
Project Wellinghall M2: Coding complete, now for some tweaking
I just crossed off my last work item for M2 of Project Wellinghall and then spent an hour playing around with the fruits of my labor. One thing that is clear is I need spend some time writing some code … Continue reading
Time for a colloborative game project
In my last post I mentioned that it was time for me to start working with other folks again, that I was posting my resume to various sites, that my expectations of finding a good position were low due to … Continue reading
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Project Wellinghall back underway
As Project Fangorn, a light weight web-based strategy game, has been put into the deep freeze and I’ve taken some time off to do some game playing, it is time to dust off Project Wellinghall and get back to work … Continue reading
Project Fangorn postmortem
Now that Project Fangorn is wrapped up and on ice, its time for the postmortem. What went wrong: Didn’t feel like I was productive enough. Went off on a tangent developing a prototype space based architectural abstraction over Google AppEngine’s … Continue reading
Project Fangorn goes into the freezer
I’m skipping the back burner, and putting Project Fangorn on ice. I just pushed up the latest version to webgamesbyjosh.appspot.com. In that version the first of the general standing orders was implemented and I did a little of the work … Continue reading
Project Fangorn Progress VI
I just deployed a new version of Project Fangorn. This version uses the space-based architecture abstraction I created for GAE. The only difference users will see is that the best case user command processing scenarios about about twice as fast. … Continue reading